While items in-game can share the same name, such as "Key", every item has a distinct config name within the game's code.For example, as an inventory item, TzTok-Jad's pet is called Tzrek-jad, but as a follower it's called TzRek-Jad. Items in-game use ucfirst capitalisation, wherein the first letter of a string is capitalised, but the rest is not.Some may have the same exact name, yet have different purposes. Name: Most items have a unique name for that particular item.All of these graphics will usually look similar to each other, normally only varying in detail. In addition, some items may have graphics for other situations, such as animations, POH mountings, or the player's head when talking to an NPC.A fourth appearance for items is an appearance in a chatbox, such as when an NPC gives you an item, and it appears as a larger version of the inventory icon (with textures).The third kind of item graphic is equipment that is equipped on the player, which is a 3D model that is usually more detailed than the inventory/dropped appearance.However, the artists have no control over how the game engine decides what to render and what to ignore on a pixel level when dealing with small details within a model. Artists set the angle/rotation/translation that the model should be displayed at in the item's config file, and lets the game engine take care of the rest. Rather, it is generated by taking the model used when the item is dropped on the floor (as such, destroy-only items have models when dropped on the floor as well) and displaying it. The inventory icon is not created individually from other models.
ITEM DISCUSSION RUNESCAPE MOD
Mod West showcases the program used to generate inventory icons. The inventory icon also appears in the Grand Exchange box and the equipment screen, albeit its outline and shadow may vary. All items may be held in the inventory and therefore have inventory pictures, restricted to a size of 36 x 32 pixels.There are four main types of graphics items may have: Graphics: All obtainable items have graphics.The ID will then be shown on item articles at the bottom of the infobox. Item IDs can be shown on this wiki by navigating to the user preferences page and enabling the "advanced data" gadget.Instead, they are found within the game's cache. Unobtainable items, such as Hazelmere's book, exist within the game's code, have an ID number assigned to it, but are never seen via normal gameplay.Seemingly identical items may have different IDs as they are used for different purposes. The ID of an item can be used to lookup Grand Exchange prices and get additional information about an item from the database, such as the examine text and value. Only one item has the same ID, unlike how multiple items can have the same name.
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